Patch 4.3.0 Hour of Twilight


Overview

In the wake of the Cataclysm, Azeroth’s champions rose up to thwart the forces of the maddened black Dragon Aspect, Deathwing. Thus far the world’s defenders have shattered the power base of the Twilight’s Hammer cult and defeated the raging elemental lords Al’Akir and Ragnaros. Yet despite these victories, as long as Deathwing is free to pursue his twisted goals, Azeroth will remain under threat.

No one is more aware of this fact than the great Dragon Aspects Alexstrasza, Nozdormu, Ysera, and Kalecgos. Together with the wise shaman Thrall, they have devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.

In patch 4.3, Thrall and the noble Aspects will call upon the Horde and the Alliance to help them retrieve the artifact — no longer in existence — from the distant past. Those brave enough to face the challenge will embark on a perilous journey from Azeroth’s apocalyptic End Time to the Dragon Soul’s point of origin during the catastrophic War of the Ancients.

If the heroes succeed, an even more harrowing battle awaits them in the present….

World of Warcraft Client Patch 4.3: Hour of Twilight

Additional patch 4.3 content and support information can be found here.

Notes for all World of Warcraft patches can be found here.

Table of Contents

General

  • New Dungeon: End Time
    • This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
  • New Dungeon: Well of Eternity
    • In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
  • New Dungeon: Hour of Twilight
    • This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
  • New Raid: Dragon Soul
    • Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
  • New Baradin Hold boss: Alizabal
    • Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
  • New Legendary Item: Fangs of the Father
    • The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight — bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!
  • New Feature: Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
  • New Feature: Transmogrification
    • This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Void Storage
    • In addition to the bank, players will now have access to a new “deep storage” system, allowing characters to free bag space by setting aside coveted gear. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Reforging
    • The former Reforging vendors have been… retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You’ll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Darkmoon Faire
    • Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
  • Improved Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements

  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.

Classes: General

  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it’s always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Buffs
    • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
      • Abomination’s Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
      • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
      • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Death Knights

  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
  • Talent Specializations
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • Unholy Might now increases Strength by 25%, up from 20%.
      • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.

Druids

  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations
    • Balance
      • Celestial Focus now also reduces Cyclone spell pushback.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
      • Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
  • Glyphs
    • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Hunters

  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Survival
      • Explosive Shot damage has been increased by 15%.

Mages

  • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.
  • Talent Specializations
    • Fire
      • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.

Paladins

  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priests

  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations
    • Discipline
      • Atonement will now account for the target enemy’s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala’kir.
      • Divine Aegis has a new spell effect.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Rogue

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.

Shaman

  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
      • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
      • Fire Elemental now benefits from 55% of its master’s spell power, up from 50%.
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman’s heals to increase the target’s maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target’s maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide’s periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlocks

  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations
    • Demonology
      • Master Demonologist now grants a base bonus of 18.4% and 2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes
    • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

Warriors

  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Talent Specializations
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

Dungeons & Raids

  • Dungeon Journal entries have been added for the new dungeons: End Time , Well of Eternity , Hour of Twilight , and Dragon Soul .
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn’qiraj
    • Bosses now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn’qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

Guilds

  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.

Items

  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

Races

  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Inactive Guild Leader Replacement
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface: Controlsto turn this feature off.

Bug Fixes

  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.

Artical From [http://us.battle.net/wow/en/game/patch-notes/4-3-0#general]

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Arena PvP:The preparation for season 11 PvP!

This covers the world of PvP action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

So you’ve had a week away from the arena. What have you been up to in that week? Playing in the autumn leaves? Finally cleaning your keyboard?

Or maybe you’ve been frantically gathering a transmogrification set (once you’d got over the fact that you couldn’t transmogrify your paladin into a power ranger)? I know I have, and I’m now in love with Kezzik in Area 52! Perhaps you’ve been running the new dungeons or flirting with the new raid? …Or ganking your GM in the Darkmoon Faire‘s Deathmatch Arena, like @trimbleirl.

If you are one of the people who has done enough hard work in season 10 to get a title, you should give yourself a pat on the back. Well done! You’re well on your way to the upper echelons of PvP, and I hope you climb even higher this season! And if you’re one of the people who has been working through Battlegrounds every day to get your conquest points, congratulations! You’re going to be among the first to get your grubby mitts on the new gear.

But moving on from what you could have been doing to what you could be doing now, what are the top tips to prepare yourself for season 11?

Balancing act

Unless you’re one of the few who belong to a pure PvP guild, chances are you’ve been involved in a fair bit of PvE this week. Even in a PvP guild, you’ve probably had the chance to run the new 5-man content and maybe even try out the Raid Finder or the new raid as a guild group. Now, with the new PvP season upon us, you should probably have a think about what you want to spend your in-game time doing. What do you enjoy the most? What are your goals for this patch?

If you want to engage heavily in both progression raiding and Arena or Rated Battlegrounds, chances are you’re going to be starved for time. Spreading yourself too thinly will usually mean letting people down, somewhere or other, be it the other people in your raid team or the other people you PvP with. If, of course, you have all the time in the world to dedicate to gaming, this may not apply. However, everything in moderation — and we all need a break every now and then, let alone sleep and sunlight!

So once you’ve established what your main priorities are, set boundaries. Maybe you will only raid two nights a week as opposed to three, or perhaps you won’t raid with your guild at all in dogged pursuit of a 2,200+ rating. Or maybe you’ll casually dabble in Arena while focusing on killing that dragon. You know the one. Of course, these priorities may change, but it’s helpful to be clear on what you want at the start of an expansion.

Once you’ve decided what you’re after this season from your PvP endeavors, make sure your guild, partners and team members are aware of it too. Discuss it, and try to agree on it. It’s very frustrating to be the one who’s really trying to push hard when your teammates have other priorities, in-game or in real life. Guilds will often prioritize raid progression over everything else, so this may be a bone of contention. Be prepared! And remember, WoW Insider is here to help.

“WLTM 3v3 team, GSOH required …”

But what if you don’t have a team at all right now? Well, get into trade, write yourself an advert, and get involved! I’ll talk more about ways to do this in future columns. When you’re first looking for a team, chances are you’ll take anyone, and that’s great — learning by doing is really the only way. But as you become a little more accustomed to the Arena, you’ll realize that certain team compositions (or comps) might work better than others or suit your style more. Do you want to play with a healer and extend the fights, or do you hope to outdo your opponents in burst damage faster than they can do the same to you?

There are various comps that are considered viable, rightly or wrongly, so look into those. They often have entertaining names like KFC (warrior/hunter/healer) or Shadowcleave (DK/warlock/shaman healer). Comps will affect tactics, and while there aren’t cast-iron guaranteed ways to win in any comp, there are often certain strategies that practiced teams may rely on.

But Liv, how do I find those out? Well, some will come with practice, but watch streams, read forums, and keep coming back to Blood Sport! I will definitely be talking more about comps and general tactics in the coming weeks.

Lastly, try to Arena with people you like. It’ll make it a much more pleasant experience, and I care about your well-being!

Azeroth’s got talent

There have been changes for many classes in patch 4.3, and while it is mostly the calm before the storm of Mists of Pandaria, it may well have affected your PvP gameplay. Assess the changes for your class. Maybe it’s time to rework your existing spec to pick up new talents, or maybe a whole new spec has become viable or interesting. Try those new talents out in Battlegrounds, in duels, and then take them to the Arena.

Other things to consider might be keybinds. Look for guides on how best to work them. While it’s true that the best keybinds for you are the ones that work for you, if you decide you need to make changes to improve efficiency, now’s the time, rather than at the height of the season. As with spec changes, practice makes perfect, and muscle memory is your friend in high-pressure situations. So get into those Battlegrounds and duels, and beat the living daylights out of those target dummies!

Or maybe you want to make the jump from clicking to keybinds. Clicking is generally not considered to be the best way to play in PvP, and although you’ll doubtless suffer through a learning period changing over, you may eventually improve your gameplay overall. Perhaps you want to improve your strafing, or learn to jump’n'shoot as a hunter? Now is the time! Find a secluded spot — the Exodar or Silvermoon City are often good — and practice, practice, practice.

Top gear

No, I’m not talking about the car show. With a new season comes new gear, as previously the honor gear’s item level has been upgraded for season 11. Those who read my last column will have held on to their lovingly farmed honor to buy the new shiny pieces … or spent it on a super-awesome (if not yet completely finished) transmogrification set for their restoration shaman. Hypothetically speaking, of course. Ahem.

As with PvE gear, you’ll want to be careful to ensure that the pieces you’re buying give you the highest possible upgrade in your best stats. Unlike PvE gear, set bonuses will most likely carry over, but keep an eye on those when buying new gear. If you’re new to the PvP game, you’ll want to try to build up your resilience before attempting to push into Arena teams. Rightly or wrongly, most teams will require a certain level of resilience. Buy the latest crafted set from the Auction House, then replace PvE gear before upgrading PvP gear.

Also the points earned threshold for weapons, shields and wands and relics, and so on will have been reset, so get to farming! I’m not sure right now whether honor or conquest earned in this season-less week will count toward your season total to qualify for weapon purchases.

Mods, macros and addons

Purist folk play without these, but most of us use them. Check out the addon guide for advice on what to use, and then make sure they’re updated. Make sure your macros still work, that your UI is functioning as it should in a PvP environment.

Think about new addons. With the advent of transmogrification and my assumption that it will continue to apply in the Arena and in Rated Battlegrounds, it has become suddenly harder to discern whether your opponents are decked out in top-of-the-range conquest gear or 333 blues. I’d love to hear about an addon that can tell me that and other vital addons that you use. I’ll doubtless cover this in future columns.

As I mentioned in my last column, MMR has been reset, and this is going to make for some crazy matches in the early weeks of the season. Don’t be disheartened. Be patient — and most importantly, have fun out there!

Artical from WoW Insider.

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